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sdk_adding_audio_reactive_lighting

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sdk_adding_audio_reactive_lighting [2019/10/04 04:20]
123
sdk_adding_audio_reactive_lighting [2019/10/08 09:34] (current)
123 [Energy levels]
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 These energy levels are used to transition between different [[sdk_asset_lighting_color_scheme|Lighting Color Schemes]], for example from warm and saturated colors for a low energy level to very bright and cold colors for higher Energy Levels. These energy levels are used to transition between different [[sdk_asset_lighting_color_scheme|Lighting Color Schemes]], for example from warm and saturated colors for a low energy level to very bright and cold colors for higher Energy Levels.
  
-Energy Levels also control which [[sdk_asset_lighting_program_array_configuration|Lighting ​Program Configuration]] assets is activated by the [[sdk_component_light_controller_array|Audio Reactive Light Controller Array]].+Energy Levels also control which [[sdk_asset_lighting_program_array_configuration|Program ​Light Array Configuration]] assets is activated by the [[sdk_component_light_controller_array|Audio Reactive Light Controller Array]].
  
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sdk_adding_audio_reactive_lighting.txt ยท Last modified: 2019/10/08 09:34 by 123