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sdk_component_audio_reactive_animator

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sdk_component_audio_reactive_animator [2019/10/09 08:07]
123 [Introduction]
sdk_component_audio_reactive_animator [2019/10/09 08:39] (current)
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   * Moving head lights animated in sync with the music   * Moving head lights animated in sync with the music
   * Switching between different light controllers when audio Energy Levels change   * Switching between different light controllers when audio Energy Levels change
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-===== Setup ===== 
  
 The **AnimatedSparks** prefab (Path: //​EntroPi/​SDK/​Example/​AudioReactive//​) in the Example Environment scene included with the SDK, demonstrates how to use the Audio Reactive Animator to control a [[https://​docs.unity3d.com/​Manual/​ParticleSystems.html|particle effect system]]. The **AnimatedSparks** prefab (Path: //​EntroPi/​SDK/​Example/​AudioReactive//​) in the Example Environment scene included with the SDK, demonstrates how to use the Audio Reactive Animator to control a [[https://​docs.unity3d.com/​Manual/​ParticleSystems.html|particle effect system]].
  
-To add the Audio Reactive Animator component, follow these steps: 
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-  - Create **Animation Clips** and setup an **Animator Controller** for the GameObject that needs to be animated 
-  - Select the GameObject which has the **Animator** component attached 
-  - Add the **Audio Reactive Animator** component: //Add Component > EntroPi >​Environment > Audio Reactive > Animator// 
-    ​ 
 The Audio Reactive Animator can be tested in the Unity Editor using the Audio Reaction Emulator. The Audio Reactive Animator can be tested in the Unity Editor using the Audio Reaction Emulator.
  
sdk_component_audio_reactive_animator.txt ยท Last modified: 2019/10/09 08:39 by 123