sdk_component_audio_reactive_material

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sdk_component_audio_reactive_material [2019/10/31 16:45]
123 created
sdk_component_audio_reactive_material [2019/10/31 16:47] (current)
123 [Audio Reactive Material]
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 The **Audio Reactive Material** component processes the audio analysis data (beat detection and energy levels) received from the application, and uses the results to update the properties of the [[sdk_how_to_create_audio_reactive_shaders|audio reactive Material]] used by the //Renderer// component attached to the same GameObject. The **Audio Reactive Material** component processes the audio analysis data (beat detection and energy levels) received from the application, and uses the results to update the properties of the [[sdk_how_to_create_audio_reactive_shaders|audio reactive Material]] used by the //Renderer// component attached to the same GameObject.
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 +**Audio Reactive Material** components can be tested in the Unity Editor using the [[sdk_testing_audio_reactive_components_in_the_unity_editor|Audio Reaction Emulator]]. 
  
 ===== Requirements ===== ===== Requirements =====
  • sdk_component_audio_reactive_material.txt
  • Last modified: 2019/10/31 16:47
  • by 123